Blender and BTG: Difference between revisions
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With the use of a special import&export script, '''[[BTG file format|BTG files]] can be opened in and exported from [[Blender]]'''. This makes it possible to edit [[FlightGear]]'s terrain and specifically [[airport]]s in a visual editor. | With the use of a special import&export script, '''[[BTG file format|BTG files]] can be opened in and exported from [[Blender]]'''. This makes it possible to edit [[FlightGear]]'s terrain and specifically [[airport]]s in a visual editor. | ||
==User documentation== | == User documentation == | ||
===Installation=== | === Installation === | ||
Download the two scripts: | Download the two scripts: | ||
* [http://users.tkk.fi/~lapelto2/fgfs/import_btg_v4.py Import script] | * [http://users.tkk.fi/~lapelto2/fgfs/import_btg_v4.py Import script] | ||
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* Windows: <tt>C:/Program Files/Blender Foundation/Blender/.blender/scripts</tt> | * Windows: <tt>C:/Program Files/Blender Foundation/Blender/.blender/scripts</tt> | ||
===Usage=== | === Usage === | ||
Import a .btg file ('''note:''' you'll have to unpack .btg.gz files first!) via <tt>File > Import > Simgear (.btg)</tt>. | Import a .btg file ('''note:''' you'll have to unpack .btg.gz files first!) via <tt>File > Import > Simgear (.btg)</tt>. | ||
When exporting, via <tt>File > Export > Simgear (.btg)</tt>, make sure to enter the correct coordinates and radius, as displayed in the console and screen on import. | When exporting, via <tt>File > Export > Simgear (.btg)</tt>, make sure to enter the correct coordinates and radius, as displayed in the console and screen on import. | ||
==Known issues== | == Known issues == | ||
* Textures are not applied automatically in Blender. | * Textures are not applied automatically in Blender. | ||
* No textures at all on terrain import. Terrain is imported as one big mesh, despite various materials. | * No textures at all on terrain import. Terrain is imported as one big mesh, despite various materials. |
Revision as of 20:56, 30 November 2010
With the use of a special import&export script, BTG files can be opened in and exported from Blender. This makes it possible to edit FlightGear's terrain and specifically airports in a visual editor.
User documentation
Installation
Download the two scripts:
Place both files in your Blender's .blender/scripts/ directory. Common locations are:
- Windows: C:/Program Files/Blender Foundation/Blender/.blender/scripts
Usage
Import a .btg file (note: you'll have to unpack .btg.gz files first!) via File > Import > Simgear (.btg).
When exporting, via File > Export > Simgear (.btg), make sure to enter the correct coordinates and radius, as displayed in the console and screen on import.
Known issues
- Textures are not applied automatically in Blender.
- No textures at all on terrain import. Terrain is imported as one big mesh, despite various materials.
- Terrain is not lined up with the axis, making it hard to edit correctly.
- Airport lights are not imported.
- Imported meshes are shrinked.