Howto:Work with AC3D files in Blender: Difference between revisions

Added warning of export in edit mode
(→‎Mr. No addon: Did some investigations, and found some limitations.)
(Added warning of export in edit mode)
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'''Notes:'''
'''Notes:'''
* Before you export a model with this addon, make sure that you set the UV map and texture inside the material, not just inside the UV editor.  See the video tutorial [https://www.youtube.com/watch?v=URMjoFSm5pk here].
* Before you export a model with this addon, make sure that you set the UV map and texture inside the material, not just inside the UV editor.  See the video tutorial [https://www.youtube.com/watch?v=URMjoFSm5pk here].
* Before you export make sure to exit Edit Mode or some of your last changes won't be exported.
* Inside Blender when you want to see the textures, be sure to set the shader to GLSL (or for 2.7+ just set view mode to materials). Alternatively set textured solid in solid view.
* Inside Blender when you want to see the textures, be sure to set the shader to GLSL (or for 2.7+ just set view mode to materials). Alternatively set textured solid in solid view.
* To see textured surfaces as they will be shown in Flightgear, go into the material texture and set the blend type to "Multiply" instead of the default "Mix" (the importer will also do this automatically). An example plane that will look very different if this is not done is the FGAddon aircraft ASK-13, notice the wingtips.
* To see textured surfaces as they will be shown in Flightgear, go into the material texture and set the blend type to "Multiply" instead of the default "Mix" (the importer will also do this automatically). An example plane that will look very different if this is not done is the FGAddon aircraft ASK-13, notice the wingtips.
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