Blender: Difference between revisions
Jump to navigation
Jump to search
Paul Richter (talk | contribs) (link to ac3d import/export) |
(Removed links pointing to old unmaintained Blender AC3D scripts and added a clear text line pointing to the dedicated Blender_AC3D_import_and_export wiki page) |
||
Line 1: | Line 1: | ||
'''Blender''' is a open source 3D content creation suite available for all major operating systems under the [[GNU General Public License]] and available for free. <sup>[http://www.blender.org/]</sup> Many [[FlightGear]] developers use Blender, and there are a lot of articles on the FlightGear Wiki about using it. | '''Blender''' is a open source 3D content creation suite available for all major operating systems under the [[GNU General Public License]] and available for free. <sup>[http://www.blender.org/]</sup> Many [[FlightGear]] developers use Blender, and there are a lot of articles on the FlightGear Wiki about using it. | ||
'''Note:''' An [[Blender_AC3D_import_and_export|importer/exporter]] for FlightGear's most common 3D format (AC3D, .ac) is only included in Blender version 2.49b or older. For later versions you have to install it manually | '''Note:''' An [[Blender_AC3D_import_and_export|importer/exporter]] for FlightGear's most common 3D format (AC3D, .ac) is only included in Blender version 2.49b or older. For later versions you have to install it manually. See the dedicated [[Blender_AC3D_import_and_export|Blender AC3D import and export]] wiki page for more information. | ||
== Related content == | == Related content == |
Revision as of 15:55, 8 August 2019
Blender is a open source 3D content creation suite available for all major operating systems under the GNU General Public License and available for free. [1] Many FlightGear developers use Blender, and there are a lot of articles on the FlightGear Wiki about using it.
Note: An importer/exporter for FlightGear's most common 3D format (AC3D, .ac) is only included in Blender version 2.49b or older. For later versions you have to install it manually. See the dedicated Blender AC3D import and export wiki page for more information.
Related content
- Howto: Add smooth ("Ambient Occlusion") shadows in Blender
- Howto: Modeling Ground Signs with Blender
- Aircraft modeling tutorial (flightgear-specific)
- by Helijah: Breguet Br-761 "Deux ponts"
- Aircraft modeling tutorial (non-flightgear-specific)
- by Kevin Jongen: Nieuport 11 and additional discussion
- by Samo: Policarpov I-15 Chato
- by Witold Jaworski: E-book "Virtual Modeling" on P-40B. With over 3600 pictures and 1112 pages. Currently only in Polish (no English). But you can try machine translation plus the use of many pictures :-)
- Aircraft modeling video tutorial
- How to model Me163 Komet (Blender 2.64): youtube
- How to model an airliner (Blender 2.5): youtube
- Blender 2.5 Tutorial- Introduction to Modeling in Blender: youtube
- Blender 2.59 Airplane Modeling Timelapse youtube
- Modeling an X-Wing in Blender 3D (Blender 2.4): youtube
- Blender 2.49b Reference Image Setup for Modeling workflow. youtube (Setting up the reference images as textured flat objects visible not only in orthographic views)
- GMax2AC
- Illuminate faces
- Make a helicopter
- Model Import and Export
- Modeling - FAQ
- Modeling - Getting Started
- Modeling - SketchUp
- Normals and Transparency Tutorial
- SketchUp to AC3D exporter
External links
|