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{{Canvas Navigation}} | {{Canvas Navigation}} | ||
Using the Canvas system for adding geo-referenced textures to the terrain mesh has actually a plethora of potential applications and use-cases in FlightGear, | Using the Canvas system for adding geo-referenced textures to the terrain mesh has actually a plethora of potential applications and use-cases in FlightGear, and it could help unify/integrate a number of existing features: | ||
* [[Osm2city.py]] | |||
* [[Random Buildings]] | |||
* [[AutoGen Scenery for FlightGear]] | |||
* [[Photoscenery]] | |||
As of mid 2016, this is revamped by increasing interest in coming up with texture-based landclass representations: | |||
The idea is that we move away from vectorized landclasses and encode the information on landclasses in a raster-image (i.e. a meta-texture). This has a couple of advantages: | The idea is that we move away from vectorized landclasses and encode the information on landclasses in a raster-image (i.e. a meta-texture). This has a couple of advantages: |