Canvas scenery overlays: Difference between revisions

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{{Canvas Navigation}}
{{Canvas Navigation}}


Using the Canvas system for adding geo-referenced textures to the terrain mesh has actually a plethora of potential applications and use-cases in FlightGear, but as of mid 2016, it's inspired by a revamped interest in coming up with texture-based landclass representations:
Using the Canvas system for adding geo-referenced textures to the terrain mesh has actually a plethora of potential applications and use-cases in FlightGear, and it could help unify/integrate a number of existing features:
 
* [[Osm2city.py]]
* [[Random Buildings]]
* [[AutoGen Scenery for FlightGear]]
* [[Photoscenery]]
 
As of mid 2016, this is revamped by increasing interest in coming up with texture-based landclass representations:


The idea is that we move away from vectorized landclasses and encode the information on landclasses in a raster-image (i.e. a meta-texture). This has a couple of advantages:  
The idea is that we move away from vectorized landclasses and encode the information on landclasses in a raster-image (i.e. a meta-texture). This has a couple of advantages:  

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