Normals and Transparency Tutorial: Difference between revisions

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In this example I changed things a little bit. I erased the upper face and I changed face B normal vector direction. Originally, it pointed outwards like faces A,C,D and E. Now face B normal vector points inside the box.
In this example I changed things a little bit. I erased the upper face and I changed face B normal vector direction (Press ''Flip Normal button'' under ''Mesh Tool''). Originally, it pointed outwards like faces A,C,D and E. Now face B normal vector points inside the box.




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[[Image:blender-ac3d-normals_html_6305e44f.jpg]]
[[Image:blender-ac3d-normals_html_6305e44f.jpg]]


=== AC3D ===
=== AC3D ===

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