369
edits
No edit summary |
m (→Blender) |
||
Line 33: | Line 33: | ||
In this example I changed things a little bit. I erased the upper face and I changed face B normal vector direction. Originally, it pointed outwards like faces A,C,D and E. Now face B normal vector points inside the box. | In this example I changed things a little bit. I erased the upper face and I changed face B normal vector direction (Press ''Flip Normal button'' under ''Mesh Tool''). Originally, it pointed outwards like faces A,C,D and E. Now face B normal vector points inside the box. | ||
Line 42: | Line 42: | ||
[[Image:blender-ac3d-normals_html_6305e44f.jpg]] | [[Image:blender-ac3d-normals_html_6305e44f.jpg]] | ||
=== AC3D === | === AC3D === |
edits