Howto:Install scenery: Difference between revisions

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Remove code tags from directory structures
(→‎Installing via a graphical interface: Windows start instructions for the FG Admin Wizard)
m (Remove code tags from directory structures)
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The Scenery directory will show the following (scenery is shown for completeness and for easy reference to above):
The Scenery directory will show the following (scenery is shown for completeness and for easy reference to above):


<code>
* Scenery/
* Scenery/
** Terrain/
** Terrain/
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** Objects/
** Objects/
*** w130n30/
*** w130n30/
</code>


If you download a scenery module called <code>w90n40.tgz</code> from [http://flightgear.org/Downloads/scenery-1.0.1.html flightgear.org] and extract it in <code>Scenery</code>, the result will resemble something like the following:
If you download a scenery module called <code>w90n40.tgz</code> from [http://flightgear.org/Downloads/scenery-1.0.1.html flightgear.org] and extract it in <code>Scenery</code>, the result will resemble something like the following:


<code>
* Scenery/
* Scenery/
** Terrain/
** Terrain/
Line 141: Line 138:
*** w09n40/
*** w09n40/
*** w130n30/
*** w130n30/
</code>


Note that the directory structure is already present in the tar archive, starting from the Scenery directory. Note that you have to extract the tar archive in the Scenery directory, not in the <code>$FG_ROOT</code> directory, because the Scenery directory is not present in the archive.
Note that the directory structure is already present in the tar archive, starting from the Scenery directory. Note that you have to extract the tar archive in the Scenery directory, not in the <code>$FG_ROOT</code> directory, because the Scenery directory is not present in the archive.
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Objects are really part of the scenery and can be found in the <code>Scenery</code> directory under <code>$FG ROOT</code>.
Objects are really part of the scenery and can be found in the <code>Scenery</code> directory under <code>$FG ROOT</code>.


<code>
* Scenery/
* Scenery/
** Objects/
** Objects/
*** w130n30/
*** w130n30/
</code>


Any objects should be installed under the <code>Scenery/Objects</code> directory.
Any objects should be installed under the <code>Scenery/Objects</code> directory.
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Replaces the former <code>$FG_ROOT/Models</code>; stores all the shared objects.
Replaces the former <code>$FG_ROOT/Models</code>; stores all the shared objects.


<code>
* Scenery/
* Scenery/
** Models/
** Models/
*** Airport/
*** Airport/
</code>


==== Airports ====
==== Airports ====
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The directory tree might look somewhat overwhelming, but it simply follows the <code>Airports/[I]/[C]/[A]/</code> style.
The directory tree might look somewhat overwhelming, but it simply follows the <code>Airports/[I]/[C]/[A]/</code> style.
<code>
* Scenery/
* Scenery/
** Airports/
** Airports/
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**** S/
**** S/
***** F/
***** F/
</code>


== Related content ==
== Related content ==
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