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Legoboyvdlp (talk | contribs) (Remove quotes) |
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(Reference: fgms-0.9.13/src/server/fg_server.cxx) | (Reference: fgms-0.9.13/src/server/fg_server.cxx) | ||
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== Development == | |||
As of 07/2013, a bunch of folks are working on re-implementing fgms using the Go programming language, for details check out: | As of 07/2013, a bunch of folks are working on re-implementing fgms using the Go programming language, for details check out: | ||
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* https://github.com/fgx/go-fgms/blob/master/fgms/ | * https://github.com/fgx/go-fgms/blob/master/fgms/ | ||
== Development == | == Future Plans and Development == | ||
It should also be possible to join some of the multiplayer and replay code. The replay system could use the existing encoder of the multiplay manager to generate the data packets - but then record them locally instead of transmitting them via UDP. During replay, these packets could then also be decoded by existing multiplayer code. Might be worth a thought, if someone wanted to dig into this area. | |||
<ref> {{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/27298821/ | |||
multiplayer and replay code. The replay system could use the existing | |||
encoder of the multiplay manager to generate the data packets - but | |||
then record them locally instead of transmitting them via UDP. During | |||
replay, these packets could then also be decoded by existing | |||
multiplayer code. Might be worth a thought, if someone wanted to dig | |||
|title=<nowiki>Re: [Flightgear-devel] Replay system</nowiki> | |title=<nowiki>Re: [Flightgear-devel] Replay system</nowiki> | ||
|author=<nowiki>ThorstenB</nowiki> | |author=<nowiki>ThorstenB</nowiki> | ||
|date=<nowiki>2011-04-02</nowiki> | |date=<nowiki>2011-04-02</nowiki> | ||
}} </ref> | |||
}} | |||
ThorstenB's above idea would have been to drop the classic replay functionality, and instead use the MP subsystem to record both incoming and outgoing data (some extra properties would still need to be recorded, though, such as weather stuff). This would allow replay of MP happenings properly. | |||
Eventually we could also have offline rendering with custom camera paths and such goodies. | |||
instead use the MP subsystem to record both incoming and outgoing data | <ref>{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/28062569/ | ||
(some extra properties would still need to be recorded, though, such | |||
as weather stuff). This would allow replay of MP happenings properly. | |||
Eventually we could also have offline rendering with custom camera | |||
paths and such goodies. | |||
|title=<nowiki>Re: [Flightgear-devel] flight recorder / replay system</nowiki> | |title=<nowiki>Re: [Flightgear-devel] flight recorder / replay system</nowiki> | ||
|author=<nowiki>Csaba Halász</nowiki> | |author=<nowiki>Csaba Halász</nowiki> | ||
|date=<nowiki>2011-09-08</nowiki> | |date=<nowiki>2011-09-08</nowiki> | ||
}} | }} | ||
</ref> | |||
== Related articles == | == Related articles == | ||
* [[Howto: Set up a multiplayer server]] | * [[Howto: Set up a multiplayer server]] | ||
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* http://fgms.freeflightsim.org | * http://fgms.freeflightsim.org | ||
== Footnotes == | |||
<references/> | <references/> | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:Software]] | [[Category:Software]] |
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