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* http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40451.html | * http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40451.html | ||
* https://github.com/fgx/go-fgms/blob/master/fgms/ | * https://github.com/fgx/go-fgms/blob/master/fgms/ | ||
== Development == | |||
{{FGCquote | |||
|Thinking about it, it should also be possible to join some of the<br/> | |||
multiplayer and replay code. The replay system could use the existing<br/> | |||
encoder of the multiplay manager to generate the data packets - but<br/> | |||
then record them locally instead of transmitting them via UDP. During<br/> | |||
replay, these packets could then also be decoded by existing<br/> | |||
multiplayer code. Might be worth a thought, if someone wanted to dig<br/> | |||
in this area. | |||
|{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/27298821/ | |||
|title=<nowiki>Re: [Flightgear-devel] Replay system</nowiki> | |||
|author=<nowiki>ThorstenB</nowiki> | |||
|date=<nowiki>2011-04-02</nowiki> | |||
}} | |||
}} | |||
{{FGCquote | |||
|My idea would have been to drop the classic replay functionality, and<br/> | |||
instead use the MP subsystem to record both incoming and outgoing data<br/> | |||
(some extra properties would still need to be recorded, though, such<br/> | |||
as weather stuff). This would allow replay of MP happenings properly.<br/> | |||
Eventually we could also have offline rendering with custom camera<br/> | |||
paths and such goodies. | |||
|{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/28062569/ | |||
|title=<nowiki>Re: [Flightgear-devel] flight recorder / replay system</nowiki> | |||
|author=<nowiki>Csaba Halász</nowiki> | |||
|date=<nowiki>2011-09-08</nowiki> | |||
}} | |||
}} | |||
== Related articles == | == Related articles == |