Flying the Shuttle - Entry: Difference between revisions

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(written for the devel version of March 2016)


[[File:Entry tutorial01.jpg|thumb|Entry tutorial 1]]
<i>In this tutorial, you'll learn to use the Shuttle's avionics to fly the hypersonic trajectory from entry interface to TAEM interface. The tutorial assumes that you have (by doing the on-orbit tutorials) gained basic familiarity with the avionics and the systems such that you can configure the MFDs to your needs and enter commands.</i>
[[File:Entry tutorial02.jpg|thumb|Entry tutorial 2]]
 
[[File:Entry tutorial03.jpg|thumb|Entry tutorial 3]]
* Start Flightgear with the commandline options <code>--aircraft=SpaceShuttle-entry --lat=0.0 --lon=160.0 --heading=45 --timeofday=morning</code>
[[File:Entry tutorial03a.jpg|thumb|Entry tutorial 4]]
 
[[File:Entry tutorial04.jpg|thumb|Entry tutorial 5]]
You'll find yourself right in the upper atmosphere on a sinking trajectory. Let's bring up the trajectory map from the menu to see where we are going:
[[File:Entry tutorial05.jpg|thumb|Entry tutorial 6]]
 
[[File:Entry tutorial06.jpg|thumb|Entry tutorial 7]]
[[File:Entry tutorial01.jpg|600px|Entry tutorial 1]]
[[File:Entry tutorial07.jpg|thumb|Entry tutorial 8]]
 
As you can see, the trajectory ends close to Vandenberg, which is where we'll land. The next thing is to tell that to the avionics (in real life, we would have done that before leaving orbit, but we just started FG...) - so let's bring up SpaceShuttle -> Entry guidance and confirm Vandenberg as the landing site by pressing 'Activate'. Don't bother with the other options like the runway, TAEM approach selection or entry point at this point, they're relevant for TAEM guidance only.
 
As soon as guidance is active, the FG native HUD should show a few new figures, among them the distance to destination.
 
* We have a few minutes time before we really reach the dense atmosphere, so we can configure the cockpit to our needs. Bring up a DPS screen in GNC mode (it should show the ENTRY TRAJ 1) before you, next to it the PFD might be handy, and the APU/HYD and the SPI displays to your right. You may find the information from the FG-native HUD useful, though if you want to be realistic, switch the layer off (before you do so, check that the DAP selection in the upper left reads 'Aerojet' - if not, you'll be in big trouble...)
 
[[File:Entry tutorial02.jpg|600px|Entry tutorial 2]]
 
To the upper left of the leftmost panel, at the edge of the console, there's four pushbuttons. The upper two change select CSS or AUTO for the pitch channel - change the selection from CSS to AUTO and verify that the button lights up. The Shuttle will respond by automatically pitching up to about 40 degrees.
 
 
 
[[File:Entry tutorial03.jpg|600px|Entry tutorial 3]]
[[File:Entry tutorial03a.jpg|600px|Entry tutorial 4]]
[[File:Entry tutorial04.jpg|600px|Entry tutorial 5]]
[[File:Entry tutorial05.jpg|600px|Entry tutorial 6]]
[[File:Entry tutorial06.jpg|600px|Entry tutorial 7]]
[[File:Entry tutorial07.jpg|600px|Entry tutorial 8]]


== Further reading ==
== Further reading ==
1,360

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