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(Switch to {{readme file}} and {{fg root file}} to fix the broken Gitorious links.) |
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{{Rendering}} | {{Rendering}} | ||
If you are into the really heavy eye-candy, then you'll probably want to look at using FlightGear effects, which are plain XML files, see | If you are into the really heavy eye-candy, then you'll probably want to look at using FlightGear effects, which are plain XML files, see {{readme file|effects}}. | ||
And then, the final -and most powerful option- is obviously creating custom GLSL shaders: http://wiki.flightgear.org/Shader | And then, the final -and most powerful option- is obviously creating custom GLSL shaders: http://wiki.flightgear.org/Shader | ||
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These cameras can also be rendered to a buffer/texture [http://forum.flightgear.org/viewtopic.php?f=6&t=27197&p=254833&hilit=README.effects#p254843]: http://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.multiscreen | These cameras can also be rendered to a buffer/texture [http://forum.flightgear.org/viewtopic.php?f=6&t=27197&p=254833&hilit=README.effects#p254843]: http://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.multiscreen | ||
The FlightGear effects framework is documented in | The FlightGear effects framework is documented in {{readme file|effects}}. | ||
FlightGear effects are stored in | FlightGear effects are stored in {{fg root file|Effects}}. | ||
FlightGear shaders are stored in | FlightGear shaders are stored in {{fg root file|Shaders}}. | ||
Also, the FlightGear wiki contains some more pointers on shader programming: | Also, the FlightGear wiki contains some more pointers on shader programming: |