Effects: Difference between revisions

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259 bytes removed ,  10 March 2016
Switch to {{readme file}} and {{fg root file}} to fix the broken Gitorious links.
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(Switch to {{readme file}} and {{fg root file}} to fix the broken Gitorious links.)
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{{Rendering}}
{{Rendering}}


If you are into the really heavy eye-candy, then you'll probably want to look at using FlightGear effects, which are plain XML files, see $FG_ROOT/Docs/README.effects: http://gitorious.org/fg/fgdata/blobs/ma ... ME.effects
If you are into the really heavy eye-candy, then you'll probably want to look at using FlightGear effects, which are plain XML files, see {{readme file|effects}}.


And then, the final -and most powerful option- is obviously creating custom GLSL shaders: http://wiki.flightgear.org/Shader
And then, the final -and most powerful option- is obviously creating custom GLSL shaders: http://wiki.flightgear.org/Shader
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These cameras can also be rendered to a buffer/texture [http://forum.flightgear.org/viewtopic.php?f=6&t=27197&p=254833&hilit=README.effects#p254843]: http://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.multiscreen
These cameras can also be rendered to a buffer/texture [http://forum.flightgear.org/viewtopic.php?f=6&t=27197&p=254833&hilit=README.effects#p254843]: http://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.multiscreen


The FlightGear effects framework is documented in $FG_ROOT/Docs/README.effects - the latest version of this file is available here: http://gitorious.org/fg/fgdata/blobs/ma ... ME.effects
The FlightGear effects framework is documented in {{readme file|effects}}.


FlightGear effects are stored in $FG_ROOT/Effects http://gitorious.org/fg/fgdata/trees/master/Effects
FlightGear effects are stored in {{fg root file|Effects}}.
FlightGear shaders are stored in $FG_ROOT/Shaders: http://gitorious.org/fg/fgdata/trees/master/Shaders
FlightGear shaders are stored in {{fg root file|Shaders}}.


Also, the FlightGear wiki contains some more pointers on shader programming:
Also, the FlightGear wiki contains some more pointers on shader programming:

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