Draw masks: Difference between revisions

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== Scenery ==
== Scenery ==
{{note|For the time being, the [[Particle System]] does not use any of the standard draw masks, but a separate switch properly located at: <code>/sim/rendering/particles</code> (at some point, this will probably be unified by introducing an additional property<ref>https://gitorious.org/fg/hoorays-flightgear?p=fg:hoorays-flightgear.git;a=log;h=refs/heads/topics/additional-draw-masks</ref> and phasing out this one over time, as per [http://sourceforge.net/p/flightgear/mailman/message/29564161/]).}}
{{note|For the time being, the [[Particle System]] does not use any of the standard [[Draw Masks]], but a separate switch properly located at: <code>/sim/rendering/particles</code> (at some point, this will probably be unified by introducing an additional property<ref>https://gitorious.org/fg/hoorays-flightgear?p=fg:hoorays-flightgear.git;a=log;h=refs/heads/topics/additional-draw-masks</ref> and phasing out this one over time, as per [http://sourceforge.net/p/flightgear/mailman/message/29564161/]).}}


{{FGCquote
{{FGCquote

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