FGPythonSys: Difference between revisions

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→‎FFGo launcher: http://forum.flightgear.org/viewtopic.php?f=5&t=5350&p=41424&hilit=TerraGear+Python#p41424
m (→‎FFGo launcher: http://forum.flightgear.org/viewtopic.php?f=5&t=5350&p=41424&hilit=TerraGear+Python#p41424)
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   | date  = Aug 4th, 2015
   | date  = Aug 4th, 2015
   | added  = Aug 4th, 2015
   | added  = Aug 4th, 2015
  | script_version = 0.23
  }}
}}
=== TerraGear GUI ===
It's worth pointing out, there's plenty of people who would like to work on scenery, but find the setup and import / processing / export steps very tricky - especially if they've no experience with GRASS (or QGIS). Any scripts or workflow documentation that knowledgeable people make available is a huge benefit. (I also think there's probably some easy hacks that could be made to the terra-gear tools to simplify the commands and file structure, but that's a discussion for another time)
{{FGCquote
|1= If I were to start writing terragear today, I would definitely start down that path in python.  Obviously we can't do anything too intensive per-frame in a scripting language.
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=270386#p270386
  | title  = <nowiki>Re: FGPython an propose for </nowiki>
  | author = <nowiki>curt</nowiki>
  | date  = Dec 28th, 2015
  | added  = Dec 28th, 2015
   | script_version = 0.23
   | script_version = 0.23
   }}
   }}

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