FGPythonSys: Difference between revisions

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1,561 bytes added ,  28 January 2016
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   | date  = Jan 25th, 2016
   | date  = Jan 25th, 2016
   | added  = Jan 25th, 2016
   | added  = Jan 25th, 2016
  | script_version = 0.23
  }}
}}
== Use Cases ==
This is just a collection of existing FlightGear related scripts (Python) code that may sooner or later benefit from being able to run within the FlightGear session:
=== FFGo launcher ===
{{FGCquote
|1= Contrary to FGo! up to 1.5.5, it requires Python 3.4 or later, not Python 2. Because of this and the new dependency on [http://people.via.ecp.fr/~flo/projects/CondConfigParser/ CondConfigParser], the software requirements are a bit different from those of FGo!
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=253044#p253044
  | title  = <nowiki>Announcing </nowiki>
  | author = <nowiki>rominet</nowiki>
  | date  = Aug 4th, 2015
  | added  = Aug 4th, 2015
  | script_version = 0.23
  }}
}}
=== OSM2City ===
{{FGCquote
|1= could we run a C++ version of the script in real-time? As an alternative / replacement for random-buildings. This relies on two assumptions: that the input data per tile is sensible sied (tens of kbytes, or worst case a hundred for centre of really built up city), and that the script could run in 'almost real time' on the OSG Pager thread.
So we'd add the outline data as an additional file in each Objects/foo/foo/dir, and if this mode is enabled, look for the file and run the buildings creation script at that time.
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=192380#p192380
  | title  = <nowiki>Re: OSM buidings EHLE</nowiki>
  | author = <nowiki>zakalawe</nowiki>
  | date  = Oct 23rd, 2013
  | added  = Oct 23rd, 2013
   | script_version = 0.23
   | script_version = 0.23
   }}
   }}

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