20,741
edits
m (→Development) |
|||
Line 169: | Line 169: | ||
| date = Jan 25th, 2016 | | date = Jan 25th, 2016 | ||
| added = Jan 25th, 2016 | | added = Jan 25th, 2016 | ||
| script_version = 0.23 | |||
}} | |||
}} | |||
== Use Cases == | |||
This is just a collection of existing FlightGear related scripts (Python) code that may sooner or later benefit from being able to run within the FlightGear session: | |||
=== FFGo launcher === | |||
{{FGCquote | |||
|1= Contrary to FGo! up to 1.5.5, it requires Python 3.4 or later, not Python 2. Because of this and the new dependency on [http://people.via.ecp.fr/~flo/projects/CondConfigParser/ CondConfigParser], the software requirements are a bit different from those of FGo! | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=253044#p253044 | |||
| title = <nowiki>Announcing </nowiki> | |||
| author = <nowiki>rominet</nowiki> | |||
| date = Aug 4th, 2015 | |||
| added = Aug 4th, 2015 | |||
| script_version = 0.23 | |||
}} | |||
}} | |||
=== OSM2City === | |||
{{FGCquote | |||
|1= could we run a C++ version of the script in real-time? As an alternative / replacement for random-buildings. This relies on two assumptions: that the input data per tile is sensible sied (tens of kbytes, or worst case a hundred for centre of really built up city), and that the script could run in 'almost real time' on the OSG Pager thread. | |||
So we'd add the outline data as an additional file in each Objects/foo/foo/dir, and if this mode is enabled, look for the file and run the buildings creation script at that time. | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=192380#p192380 | |||
| title = <nowiki>Re: OSM buidings EHLE</nowiki> | |||
| author = <nowiki>zakalawe</nowiki> | |||
| date = Oct 23rd, 2013 | |||
| added = Oct 23rd, 2013 | |||
| script_version = 0.23 | | script_version = 0.23 | ||
}} | }} |