Draw masks: Difference between revisions

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661 bytes added ,  15 November 2015
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[[File:Property-browser-with-draw-masks-shown.png|thumb|Property browser with draw masks shown]]
[[File:Property-browser-with-draw-masks-shown.png|thumb|Property browser with draw masks shown]]
{{FGCquote
|1= Another goal is to add more node bits (and a GUI dialog to control them) so various categories of objects can be disabled during the update pass. This will mean the direct hit of, say, AI models vs particles vs random trees can be measured. Of course it won't account for resources (memory, textures) burned by such things, but would still help different people identify slowness on their setups.
|2= {{cite web
  | url    = http://sourceforge.net/p/flightgear/mailman/message/29564161/
  | title  = <nowiki>Re: [Flightgear-devel] Rendering passes question</nowiki>
  | author = <nowiki>James Turner</nowiki>
  | date  = Jul 19th, 2012
  }}
}}


{{FGCquote|1= There's so called "draw-masks" which are property-controlled switches for enabling/disabling rendering of certain scene details, including 1) scenery/terrain, 2) aircraft, 3) models, 4) clouds.This can be used for troubleshooting performance issues - you can basically toggle individual scene graphs on/off, to see if/how performance is affected.For example, if performance improves dramatically by disabling the terrain, you are mainly affected scenery complexity.Equally, disabling the (main) aircraft, will tell you if it's the complexity of the 777 3D model (cockpit). |2= {{cite web  | url    = http://forum.flightgear.org/viewtopic.php?p=225846#p225846  | title  = <nowiki>Re: FlightGear 3.2 with B777 running extremely slow</nowiki>  | author = <nowiki>Hooray</nowiki>  | date  = Nov 29th, 2014  }}}}
{{FGCquote|1= There's so called "draw-masks" which are property-controlled switches for enabling/disabling rendering of certain scene details, including 1) scenery/terrain, 2) aircraft, 3) models, 4) clouds.This can be used for troubleshooting performance issues - you can basically toggle individual scene graphs on/off, to see if/how performance is affected.For example, if performance improves dramatically by disabling the terrain, you are mainly affected scenery complexity.Equally, disabling the (main) aircraft, will tell you if it's the complexity of the 777 3D model (cockpit). |2= {{cite web  | url    = http://forum.flightgear.org/viewtopic.php?p=225846#p225846  | title  = <nowiki>Re: FlightGear 3.2 with B777 running extremely slow</nowiki>  | author = <nowiki>Hooray</nowiki>  | date  = Nov 29th, 2014  }}}}

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