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(Created page with "{{Stub}} {{FGCquote|1= There's so called "draw-masks" which are property-controlled switches for enabling/disabling rendering of certain scene details, including 1) scenery/t...") |
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{{FGCquote|1= '''Beginning with FlightGear 3.1+, you can also toggle individual scenegraph traversal masks''' on/off (these can be changed at runtime using the Property browser:--prop:browser=/sim/rendering/draw-mask--prop:/sim/rendering/draw-mask/terrain=0--prop:/sim/rendering/draw-mask/aircraft=0--prop:/sim/rendering/draw-mask/models=0--prop:/sim/rendering/draw-mask/clouds=0|2= {{cite web | url = http://forum.flightgear.org/viewtopic.php?p=225846#p225846 | title = <nowiki>Re: FlightGear 3.2 with B777 running extremely slow</nowiki> | author = <nowiki>Hooray</nowiki> | date = Nov 29th, 2014 }}}} | {{FGCquote|1= '''Beginning with FlightGear 3.1+, you can also toggle individual scenegraph traversal masks''' on/off (these can be changed at runtime using the Property browser:--prop:browser=/sim/rendering/draw-mask--prop:/sim/rendering/draw-mask/terrain=0--prop:/sim/rendering/draw-mask/aircraft=0--prop:/sim/rendering/draw-mask/models=0--prop:/sim/rendering/draw-mask/clouds=0|2= {{cite web | url = http://forum.flightgear.org/viewtopic.php?p=225846#p225846 | title = <nowiki>Re: FlightGear 3.2 with B777 running extremely slow</nowiki> | author = <nowiki>Hooray</nowiki> | date = Nov 29th, 2014 }}}} | ||
{{FGCquote|1= Those draw masks will not prevent stuff from being loaded (=consuming RAM/memory), it will merely disable updates to the already loaded data. Which also applies to other stuff like aircraft.Which is why heavy aircraft like the 777-200 or the extra500 will still perform much worse than comparatively lightweight aircraft like the ufo, ogeL, santa or the default c172p (especially the 2D version is fairly lightweight).|2= {{cite web | url = http://forum.flightgear.org/viewtopic.php?p=214147#p214147 | title = <nowiki>Re: Flatland</nowiki> | author = <nowiki>Hooray</nowiki> | date = Jul 5th, 2014 }}}} |