Talk:Resource Tracking for FlightGear: Difference between revisions

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* http://www.geeks3d.com/20100531/programming-tips-how-to-know-the-graphics-memory-size-and-usage-in-opengl/
* http://www.geeks3d.com/20100531/programming-tips-how-to-know-the-graphics-memory-size-and-usage-in-opengl/
* http://www.gamedev.net/topic/640599-check-video-ram-usage/
* http://www.gamedev.net/topic/640599-check-video-ram-usage/
* http://stackoverflow.com/questions/4552372/determining-available-video-memory
* https://www.opengl.org/discussion_boards/showthread.php/182034-Reasons-for-the-lack-of-an-API-to-query-memory-related-info


This would give you the amount of VRAM that is available/used, which should also be useful for troubleshooting/feature-scaling purposes.
This would give you the amount of VRAM that is available/used, which should also be useful for troubleshooting/feature-scaling purposes.

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