Talk:Resource Tracking for FlightGear: Difference between revisions

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looking at the wiki, the patch you've updated now should be fairly easy to extend for getting VRAM utilization, too - are you on NVIDIA or ATI/AMD hardware ?
looking at the wiki, the patch you've updated now should be fairly easy to extend for getting VRAM utilization, too - are you on NVIDIA or ATI/AMD hardware ?


Here are code snippets for AMD/ATI and NVIDIA, which can probably be copied directly into the ::update() method of the LinuxMemoryInterface class: http://www.geeks3d.com/20100531/program ... in-opengl/
Here are code snippets for AMD/ATI and NVIDIA, which can probably be copied directly into the ::update() method of the LinuxMemoryInterface class:  
 
* http://www.geeks3d.com/20100531/programming-tips-how-to-know-the-graphics-memory-size-and-usage-in-opengl/
* http://www.gamedev.net/topic/640599-check-video-ram-usage/


This would give you the amount of VRAM that is available/used, which should also be useful for troubleshooting/feature-scaling purposes.
This would give you the amount of VRAM that is available/used, which should also be useful for troubleshooting/feature-scaling purposes.

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