Howto:Configure views in FlightGear: Difference between revisions

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===Defining Positions===
===Defining Positions===
There are two methods to define a postion and orientation for use in configuring a view. One method is tied to a model which means the view references the position and orientation of a model (e.g. Aircraft 3D Model) and the other is an idependant postion which simply means that the view references location data directly (via the Flight Gear property tree):
There are two methods to define a postion and orientation for use in configuring a view. One method is tied to a model which means the view references the position and orientation of a model (e.g. Aircraft 3D Model) and the other is an independent postion which simply means that the view references location data directly (via the Flight Gear property tree):


'''Tied to a Model''' - This method allows definition of the "eye", that is where you are looking from and/or the "target" or objected being looked at based on a model position and orientation. The following illustrates defining the positon of a "Cockpit View" that is positioned and oriented according to the position and orientation of a model:
'''Tied to a Model''' - This method allows definition of the "eye", that is where you are looking from and/or the "target" or objected being looked at based on a model position and orientation. The following illustrates defining the positon of a "Cockpit View" that is positioned and oriented according to the position and orientation of a model:
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