Howto:Configure views in FlightGear: Difference between revisions

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There are two basic types of views:
There are two basic types of views:


* '''LookFrom''' - This type requires a single coordinate position. The direction of the view is independant of any particular object. Adjusting the heading and pitch offsets moves the direction of observation around. In the default Flight Gear configuration panning with the mouse will move the view around as if the observer was turning their head.
* '''LookFrom''' - This type requires a single coordinate position. The direction of the view is independent of any particular object. Adjusting the heading and pitch offsets moves the direction of observation around. In the default Flight Gear configuration panning with the mouse will move the view around as if the observer was turning their head.
* '''LookAt''' - This type requires a two coordinate positions. The direction of the view is always oriented toward a target and tracks the target if it moves.
* '''LookAt''' - This type requires a two coordinate positions. The direction of the view is always oriented toward a target and tracks the target if it moves.


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Note that from-model or at-model must be true in order for the position and orientation data from the model to be used.
Note that from-model or at-model must be true in order for the position and orientation data from the model to be used.


'''Independant Position''' - This method allows definition of the eye, that is where you are looking from or the target (objected being looked at) based on arbitrary position and orientation data obtained from the property tree (i.e. any source). The following illustrates a Tower defined as a "lookat", a view that can be used to track or follow a moving model:
'''Independent Position''' - This method allows definition of the eye, that is where you are looking from or the target (objected being looked at) based on arbitrary position and orientation data obtained from the property tree (i.e. any source). The following illustrates a Tower defined as a "lookat", a view that can be used to track or follow a moving model:


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  <sim>
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