FlightGear Newsletter May 2015: Difference between revisions

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Release preparations
(Finish cleanup)
(Release preparations)
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{{Newsletter-cover-header|Development news}}<br/>
{{Newsletter-cover-header|Development news}}<br/>
[[#Feature freeze approaching|Feature freeze approaching]]<br/>
[[#Exhaust flames|Exhaust flames]]<br/>
[[#Exhaust flames|Exhaust flames]]<br/>
[[#Automated checklist execution|Automated checklist execution]]<br/>
[[#Automated checklist execution|Automated checklist execution]]<br/>
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{{Newsletter-cover-header|In the hangar}}<br/>
{{Newsletter-cover-header|In the hangar}}<br/>
[[#Amphibious variant of the C172p|Amphibious variant of the C172p]]<br/>
[[#Amphibious variant of the C172p|Amphibious variant of the C172p]]<br/><br/>
{{Newsletter-cover-header|Scenery Corner}}<br/>
{{Newsletter-cover-header|Scenery Corner}}<br/>
[[#Scenery Project Elba|Scenery Project Elba]]<br/>
[[#Scenery Project Elba|Scenery Project Elba]]<br/>
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== Development News ==
== Development News ==
=== Feature freeze approaching ===
On the 17th of June, the FlightGear development stream will be declared frozen. This means that, from that date onwards, no new features or major changes shall be pushed onto the development streams (neither source nor data). This period is for preparing the code for the upcoming 3.6 release (August 17) and make sure there are no major issues. It lasts for four weeks until creation of the release branches (July 17).
It is a good idea for aircraft developers to adhere to this rule. However, aircraft in [[FGAddon]] may be handled as an exception from the frozen state. Also, aircraft defined as part of the base package (the c172p and ufo) enter the frozen state and shall not undergo major changes in that period.
See our [[Release plan]] for more details on the procedures leading to a release.
=== Exhaust flames ===
=== Exhaust flames ===
The latest addition to the Atmospheric Light Scattering framework is a procedural shader effect to render thruster and afterburner exhaust flames. This effect integrates over a 3d-distribution of glowing emitters in a bounding box, which means that it doesn't generate sharp edges in the visuals.
The latest addition to the Atmospheric Light Scattering framework is a procedural shader effect to render thruster and afterburner exhaust flames. This effect integrates over a 3d-distribution of glowing emitters in a bounding box, which means that it doesn't generate sharp edges in the visuals.
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The Scenery Project Elba has been started, aiming at improving the scenery of Elba, an island west of Italy. You can find out more on the [[Scenery Project Elba|wiki page]] and the forum [http://forum.flightgear.org/viewtopic.php?f=5&t=26138 development thread].  Contributions are welcome!
The Scenery Project Elba has been started, aiming at improving the scenery of Elba, an island west of Italy. You can find out more on the [[Scenery Project Elba|wiki page]] and the forum [http://forum.flightgear.org/viewtopic.php?f=5&t=26138 development thread].  Contributions are welcome!


[[File:Elba.jpg|800px|center]]
[[File:Elba.jpg|800px]]


=== SVMI Release 1.0 ===
=== SVMI Release 1.0 ===
[[Aeropuerto Internacional Simon Bolivar]] (SVMI) has been undergoing development since January by {{usr|legoboyvdlp}}, and now release 1.0 has arrived.  This release features:
[[Aeropuerto Internacional Simon Bolivar]] (SVMI) in Venezuela has been undergoing development since January by {{usr|legoboyvdlp}}, and now release 1.0 has arrived.  This release features:
* New apt.dat 850 layout
* New apt.dat 850 layout
* Corrected terrain (the hill north of 10/28 is now correct)
* Corrected terrain (the hill north of 10/28 is now correct)

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