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You can find out more at [[Aircraft Checklists#Automated checklist execution]]. | You can find out more at [[Aircraft Checklists#Automated checklist execution]]. | ||
=== Submodel enhancements === | === Submodel enhancements === | ||
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=== Cross-compiling FlightGear === | === Cross-compiling FlightGear === | ||
{{ | Users {{usr|hamzaalloush}} and saiarcot895 have been making lots of progress using [http://mxe.cc/ MXE] and [http://www.mingw.org/ MinGW] to build Windows binaries on Linux.<ref> | ||
{{cite web | |||
|url = http://forum.flightgear.org/viewtopic.php?f=81&t=26406 | |||
|title = Dual Linux/Windows users:Cross-compiling FG/osgEarth for Win | |||
|author = Hooray | |||
|date = May 31st, 2015 | |||
}}</ref> The goal is to provide FlightGear/osgEarth binaries for Windows end-users via cross-compiling on Linux, so that end-users no longer need to be able to build FlightGear from source, but can just download pre-compiled binaries for different FlightGear versions. As of May 2015, OpenSceneGraph and osgEarth can be cross-compiled and run most of their respective examples: | |||
{{#ev:youtube|ddYyH5CYhAo|400}} | {{#ev:youtube|ddYyH5CYhAo|400}} | ||
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{{#ev:youtube|sfWVo5u_7lw|400}} | {{#ev:youtube|sfWVo5u_7lw|400}} | ||
People interested and invited to help should ideally have at least one of the following skills: | |||
* Familiar with building FlightGear from source. | |||
* Familiar with using Git. | |||
* Having access to Linux and/or Windows (alternatively, via emulation or virtualization) to help with testing or developing these cross-compiled binaries. | |||
* Familiar with CMake, the GNU build system, or GCC (GNU Compiler Collection) internals. | |||
To show your interest, please leave your system specs (e.g., OS, distribution) on the [http://forum.flightgear.org/viewtopic.php?p=244898#p244898 forum thread] so a list can be made of people with the necessary skillset. | |||
Note | {{Note|Most testing/development is currently taking place on Ubuntu 14.04. If you have a different distribution, you should be prepared to do some integration/porting work.}} | ||
The next steps ahead | The next steps ahead include: | ||
* Getting osgEarth.mk to compile/link via MXE | |||
* Creating corresponding simgear.mk/flightgear.mk files for MXE | |||
* Investigating porting poweroftwo's autobuilder to use MXE for building a patched version of [[SimGear]]/FlightGear including osgEarth support. | |||
For details and updates, please refer to [[Building FlightGear - Cross Compiling]]. | For details and updates, please refer to [[Building FlightGear - Cross Compiling]]. | ||
== In the Hangar == | == In the Hangar == | ||
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=== Screenshots === | === Screenshots === | ||
The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings ([[anti-aliasing]], texture sharpening, etc.). More info at [[Howto:Make nice screenshots]]. | The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings ([[anti-aliasing]], texture sharpening, etc.). More info at [[Howto:Make nice screenshots]]. | ||
{{Appendix}} | |||
[[Category:FlightGear Newsletter|2015 05]] | [[Category:FlightGear Newsletter|2015 05]] | ||
[[Category:Changes after 3.4]] | [[Category:Changes after 3.4]] |