FlightGear build server: Difference between revisions

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== News (06/2015) ==
== News (06/2015) ==
{{Main article|Building FlightGear - Cross Compiling}}
{{FGCquote
{{FGCquote
   |mingw has came a long way, and i think the MXE openscenegraph package (currently at 3.2.1 on master!!), is beautifully maintained, now it builds almost all core libraries dynamically with some argument passing, even as a static target(MXE_TARGETS{{=}}'i686-w64-mingw32.static'), but it's those plugins again, with their linking errors! i think these are because i'm using the i686-w64-mingw32.static-g++ compiler as opposed to the shared one...<br/>
   |mingw has came a long way, and i think the MXE openscenegraph package (currently at 3.2.1 on master!!), is beautifully maintained, now it builds almost all core libraries dynamically with some argument passing, even as a static target(MXE_TARGETS{{=}}'i686-w64-mingw32.static'), but it's those plugins again, with their linking errors! i think these are because i'm using the i686-w64-mingw32.static-g++ compiler as opposed to the shared one...<br/>
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== Where to find it ==
== Where to find it ==

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