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Some core developers are working with Linux and have no access to a Windows installation in order to test if what they have implemented for Linux will works for Windows or Mac. The build server will automatically start a new compilation after each commit is pushed to the source code repository. We have the ability to compile the source code for Linux, Windows and Mac. | Some core developers are working with Linux and have no access to a Windows installation in order to test if what they have implemented for Linux will works for Windows or Mac. The build server will automatically start a new compilation after each commit is pushed to the source code repository. We have the ability to compile the source code for Linux, Windows and Mac. | ||
== News (06/2015) == | |||
{{FGCquote | |||
|mingw has came a long way, and i think the MXE openscenegraph package (currently at 3.2.1 on master!!), is beautifully maintained, now it builds almost all core libraries dynamically with some argument passing, even as a static target(MXE_TARGETS{{=}}'i686-w64-mingw32.static'), but it's those plugins again, with their linking errors! i think these are because i'm using the i686-w64-mingw32.static-g++ compiler as opposed to the shared one...<br/> | |||
<br/> | |||
so as soon as i can get the shared build environment running and solve all of it's dependancies for OSG, i think we can have a cross compiller in our hands! | |||
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=242914#p242914 | |||
|title=<nowiki>Re: [SOLVED] Install osgEarth feature on Win7 64b with FG gi</nowiki> | |||
|author=<nowiki>hamzaalloush</nowiki> | |||
|date=<nowiki>Thu May 14</nowiki> | |||
}} | |||
}} | |||
== Where to find it == | == Where to find it == |