Modeling - Getting Started: Difference between revisions

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== Getting Started ==
== Getting Started ==
===3D Software===
===3D Software===
To begin, you will need to create models in a 3d modeling appliction. Three popular ones are AC3D, Blender and SketchUp. FlightGear can display models in several formats, any format supported by PLIB is acceptable. AC3D is the most popular format for including scenery in Flightgear. Most or all of the default scenery bundled with a Flightgear release are in AC3D format.
To begin, you will need to create models in a 3d modeling appliction. Three popular ones are AC3D, Blender and SketchUp. FlightGear can display models in several formats, any format supported by [[PLIB]] is acceptable. AC3D is the most popular format for including scenery in Flightgear. Most or all of the default scenery bundled with a Flightgear release are in AC3D format.


If you do not have AC3D, Blender offers many import and export tools. See the Blender website for further information.
If you do not have AC3D, Blender offers many import and export tools. See the Blender website for further information.
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* [http://wine.techlab.info/AC3D_Tutorials/ AC3D Modeling Tutorials]
* [http://wine.techlab.info/AC3D_Tutorials/ AC3D Modeling Tutorials]


==== Blender ====
==== [[Blender]] ====
[http://www.blender.org Blender] is more difficult to learn to use, since it is not quite as intuitive and is far more powerful. However it is GPL'd, and there are lots of tutorials to help with learning.
[http://www.blender.org Blender] is more difficult to learn to use, since it is not quite as intuitive and is far more powerful. However it is GPL'd, and there are lots of tutorials to help with learning.


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