FlightGear expo checklist: Difference between revisions

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* Use the locality to make the demo relevant. Landing an aircraft the user has just seen for real, at the location the demo is taking place is much more interesting than the [[Cessna 172|C-172P]] at [[KSFO]].
* Use the locality to make the demo relevant. Landing an aircraft the user has just seen for real, at the location the demo is taking place is much more interesting than the [[Cessna 172|C-172P]] at [[KSFO]].
* Have a relevant aviation chart taped to the table, with the aircraft position marked in pen.  Then you can point out to visitors where the simulation is taking place.
* Have a relevant aviation chart taped to the table, with the aircraft position marked in pen.  Then you can point out to visitors where the simulation is taking place.
* Network, if possible. Two people flying in the MP environment while sitting side-by-side is much more interesting than flying separately. Set up a MP server is worthwhile as you may be able to guarantee the network connectivity. You might also consider adding a custom terrasync server to minimise the likely hood of someone flying off the edge of the map. Otherwise pre-sync the tiles around the home airport.
* Network, if possible. Two people flying in the MP environment while sitting side-by-side is much more interesting than flying separately. Setting up a MP server is worthwhile as you may be able to guarantee the network connectivity. You might also consider adding a custom terrasync server to minimise the likely hood of someone flying off the edge of the map. Otherwise pre-sync the tiles around the home airport.


[[Category:Lists]]
[[Category:Lists]]
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