FlightGear Newsletter March 2015: Difference between revisions

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All that's needed from aircraft modellers is a pre-computed cube map representing the cockpit.  See [[ALS technical notes#Internal cockpit reflection|internal cockpit reflection]] and [[ALS technical notes#Interior shading|interior shading]] for more details.
All that's needed from aircraft modellers is a pre-computed cube map representing the cockpit.  See [[ALS technical notes#Internal cockpit reflection|internal cockpit reflection]] and [[ALS technical notes#Interior shading|interior shading]] for more details.
=== Flightgear goes to space, part III ===
Independent of th [FlightGear space program], efforts are underway to provide a Space Shuttle flight dynamics model which has the characteristics of a real spacecraft and performance characteristics close to the real shuttle.
[[File: Shuttle_FG01.jpg|600px|The Space Shuttle]]
Currently, a plausible behaviour of the SRBs has been implemented (only main engines respond to throttle, once ignited SRBs burn). The ascent path is controlled by thrust vectoring on both main engines and SRBs. Callouts for important ascent milestones ('thrust bucket', SRB separation,orbital insertion, MECO...) are implemented. Balancing the (top-heavy) external tank to a good orbit is moderately challenging.
[[File: Shuttle_FG02.jpg|300px|Launch]]
[[File: Shuttle_FG03.jpg|300px|At 4000 ft]]
The best visuals can be obtained by switching to the Earthview orbital rendering engine at high altitude:
[[File: Shuttle_FG04.jpg|300px|Crossing 30.000 ft]]
[[File: Shuttle FG5.jpg|300px|Racing to orbital speed at 650.000 ft]]
Stay tuned for more! Modelers interested in realism very welcome aboard.


=== New ATC-pie release ===
=== New ATC-pie release ===
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