FlightGear Newsletter March 2015: Difference between revisions

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[[File:Glass07.jpg|400px|Raindrop splashes]]
[[File:Glass07.jpg|400px|Raindrop splashes]]


Both frost and the correct splash dynamics of the raindrops need to be modeled by the aircraft developer, as the shader cannot have get the required information. See [[ALS technical notes#ALS glass effect]] for details.
Both frost and the correct splash dynamics of the raindrops need to be modeled by the aircraft developer, as the shader cannot have get the required information. See [[ALS technical notes#ALS glass effect|ALS glass effect]] for details.


==== Cockpit interior light and shadow ====
==== Cockpit interior light and shadow ====
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[[File:Opacity04.jpg|400px|Caustics]]
[[File:Opacity04.jpg|400px|Caustics]]


All that's needed from aircraft modellers is a pre-computed cube map representing the cockpit.  See [[ALS technical notes#Internal cockpit reflection]] for more details.
All that's needed from aircraft modellers is a pre-computed cube map representing the cockpit.  See [[ALS technical notes#Internal cockpit reflection|internal cockpit reflection]] and [[ALS technical notes#Interior shading|interior shading]] for more details.


=== New ATC-pie release ===
=== New ATC-pie release ===

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