Dassault Mirage 2000-5: Difference between revisions

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=== Refueling ===
=== Refueling ===
The Mirage is capable of [[mid-air refueling]].  You can enter the desired [[TACAN]] code into the right MFD (see second video), and then use both radar and the TACAN to guide you in.
The Mirage is capable of [[mid-air refueling]].  You can enter the desired [[TACAN]] code into the right MFD (see second video), and then use both radar and the TACAN to guide you in.
Only on mirage 2000-5 feature : in french air force, refuelling is always at 22 000 feets.


=== Radar ===
=== Radar ===
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== Development ==
== Development ==
=== Changelog 2015-02 ===
=== Changelog for Feb 2015 version ===
==== 3D model ====
* Several more instrument in the cockpit, including startup instrument, and light variator instruments.
* New, more realistic gun explosion.
* New, more realistic missile explosion.
* New afterburner flames that take differents colors, depending on the sun position.
* New [[Rembrandt]] light effects in the cockpit.
* New rule about each instrument's light effects
* Possibility to hide the pilot model when in the cockpit.
* Deactivate the temporary non-Rembrandt shadow, because it had a big MP issue and did not allow a correct dogfight.
* New exhaust.
* Separated livery & logos.  Logos are now independent of the livery.


3D :
==== Systems ====
*Several more instrument in the cockpit. The working ones are : startup instrument, light variator instruments.(The others, I'm still working on it)
* Center MFD can switch between old version and Canvas [[NavDisplay]] version.  
*New gun explosion : more realistics
* Working startup procedure.
*New missiles explosion : more realistics
* Working cockpit light variator.
*New flames that take differents colors, depending of the sun position
* Utilisation of the <code><nowiki><usage></nowiki></code> tag.
*New light effect in the cockpit when using Rembrandt.
*New rule about each instruments lights effects
*Possibility to disable the pilot.
*Desactivate temporary the "non Rembrandt Shadow" that have big issue in MP (and do not allow a correct dogfight)
*New "Exhaust"
*Separated livery & logos (that allow differents HQ logos independently of the livery)


Systems :
==== Weapons ====
*Double center Mfd for the guys who want (or not) the canvas one. The older is now working lot more better.
* You can now create a ground target, by clicking on the ground and then clicking "Create a Target" in the "Mirage 2000 > Fast Config" menu.
*Working startup procedure
*Working cockpit light variator
*Utilisation of the <usage> tag
Weapons :
*Ground designation : This now possible to create a "ground target", by clicking on the ground and then clicking at the "Create a Target" in "Mirage 2000 > Fast Config" menu.


Nasal :
==== Nasal ====
*Lot of improvement by using a centralised function lanch and update instead of setListener or multiple different loop. This should invisble to the user except that their FPS will stay high
* Centralised function launch and update instead of multiple separate loops/listeners.
*Loads are now visible over MP
* Loads are now visible over MP.


=== What was done on the precedent changelog 201308===
=== Changelog for August 2013 version ===
*A specific and clicable autopilot (see video)
* Much better autopilot (see video).
*multi screen MFD
* Multi-page MFDs.
*Radio management on mfd
* Radio management on the right MFD.
*An mfd EICAS
* An EICAS page.
*Cockpit general graphics are improved.
* Cockpit general graphics are improved.
*A weapons selection on mfd (wich make the numpad free)
* A weapons selection page on the left MFD.
*Better sound, missile script improved (Working aiming missiles)
* Better sound and missile script improved.
*working alert panel
* Working alert panel.
*a clock
* New clock
And lot of other stuff not listed here...
* And lots of other stuff not listed here...


=== Todo ===
* Add more clickable instruments. '''On going'''
* Make the start procedure more realistic. {{Done}}
* Complete the alert panel. {{progressbar|60}}
* Canvas HUD. {{Not done}}
* Throttle stick, gear green/red light, jettison all button. '''On going''' (even if some are done)
* Checklist. {{not done}}
* Add some "ground" feature. {{not done}}
* Improve the missile script. '''On going'''
* Put sound on the missiles. {{not done}}
* Make the loads visibles in MP. {{done}}
* Make the RWR work. {{not done}}
* Put missiles in a generic folder. {{not done}}
* Improve missile models. {{not done}}
* Correct the radar issue due to the generic function radardist and multiplayer ATC. {{done}}
* High-resolution liveries. {{done}}
* Improve FDM. {{done}}
* Make a working ECM (missiles have to be reworked first). {{not done}}
* And more...


== Thanks ==
'''Helijah''' (for the 3D model), '''Buckaroo''' (for the FDM), '''5HIN0B1''' (for the working weapons and systems), '''Koubi''' (for the engine script), '''FG-TUX''' (for testing), '''Ray''' (for helping on the MFD), '''Anusil''' (for testing), '''F-Sig''', '''Xiii''' (for fox2.nas, the initial missile script), '''the F-16 team''' (for the radar and HUD), '''the Citation X team''' (for the middle MFD), all those who created missile models, '''Niko''' (for the wiki page and the original ask for the project), '''Thomas''' (for the liveries), '''Gijs''' (for the wiki page) and '''all those forgotten here''' …


 
'''''Thanks to all.'''''
=== Futures Objectives on the precedent changelog 201308===
*Add more clicable instruments- On going (even if some are done)
*Make the start procedure more realistic Done. (Ill add check list later)
*Complete the Alert Panel- On going (60%)
*Make a better HUD -> Use canvas (To make multiple Hud, for example, draw a runway on the HUD while landing with low visibility...) -Not Yet
*Throttle stick,gear green/red light, Jettison all button.  On going (even if some are done)
*Checklist
*Add some "ground" feature. Not Yet
*Improve the missile script. On going
*Put sound on missiles. Not Yet
*Make the loads visibles in mp. Done
*Make the RWR work. Not Yet
*Put Missiles on a generic folder. Not Yet
*increase visual on missiles. Not Yet
*Correct the radar issue due to the generic function radardist and multiplayer ATC. Done
 
*make high resolution liveries (But keep the old ones). Done
*Increase the FDM (correction of some strange behaviour).Done (Roll limitation have been added)
 
 
*Make a working ECM ...(Not yet....missiles has to be reworked first)
And more...
 
== Thanks ==
'''Helijah''' (for the 3D), '''Buckaroo''' (for the FDM), '''5HIN0B1''' (for woorkiing weapons and systems)  '''Koubi''' (For engine script) , '''FG-TUX''' (for testing), '''Ray''' (for help on MFD), '''Anusil''' (For testing), '''F-Sig''', '''XIII''' (fr the initial missile script), '''the f16 team''' (For the Radar), HUd),  '''the CitationX''' team (for the middle MFD), All those who created all these 3D missiles that could be addeed to the missile script, '''Niko''' (For the wiki and the original ask for the project) , '''Thomas''' (for all these liveries) Gijs (for the wiki) and all those forgotten here.
'''Thanks to all.'''


== External link ==
== External link ==
* [http://en.wikipedia.org/wiki/Dassault_Mirage_2000 Dassault Mirage 2000] (Wikipedia)
* {{Wikipedia|Dassault_Mirage_2000#Mirage_2000-5|Dassault Mirage 2000-5}} (Wikipedia)


{{Dassault}}
{{Dassault}}
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[[Category:Delta-wing aircraft]]
[[Category:Delta-wing aircraft]]
[[Category:Single-engined jets]]
[[Category:Fighter aircraft]]
[[Category:Fighter aircraft]]
[[Category:Interceptor aircraft]]
[[Category:Interceptor aircraft]]
[[Category:Single-engined jets]]

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