Howto:Add sound effects to aircraft: Difference between revisions

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Add Recommended audio formats
(Add Recommended audio formats)
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Minor changes: [[User:Necolatis|Necolatis]] ([[User talk:Necolatis|talk]]) 03:41, 15 December 2014 (UTC)
Minor changes: [[User:Necolatis|Necolatis]] ([[User talk:Necolatis|talk]]) 03:41, 15 December 2014 (UTC)
[[User:Chris_blues|chris_blues]] 12:00, 21 February 2015 (UTC)


This document is an attempt to describe the configuration of
This document is an attempt to describe the configuration of
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== Multiplay sound ==
== Multiplay sound ==
The multiplay sound file works just as the normal sound file, except it should recide in /sim/model/sound instead of /sim/sound. Make sure it depends on properties that are [[Howto:Transmit_properties_over_MP|transmitted over MP]].
The multiplay sound file works just as the normal sound file, except it should recide in /sim/model/sound instead of /sim/sound. Make sure it depends on properties that are [[Howto:Transmit_properties_over_MP|transmitted over MP]].
== Recommended audio file formats ==
There some considerations on the quality to the audio files. As a rule of thumb, any computer is able to playback sounds in DVD-quality (48kHz/24bits).
Mac still has trouble reading 32bit files. Most standard soundcards also can't playback 32bit files.
From a listeners point of view, anything above 44.1kHz and 24bits is onyl useful for high end music. Personally, I would think that 44.1kHz with 16bits should be more than enough to play engine sounds and alarms from the cockpit. Consider the disk-space against the gain in audio quality!
And don't forget: In order to put the sound in a 3d context it needs to be mono!


[[Category:Aircraft enhancement]]
[[Category:Aircraft enhancement]]
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