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Chris blues (talk | contribs) (Add Recommended audio formats) |
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Minor changes: [[User:Necolatis|Necolatis]] ([[User talk:Necolatis|talk]]) 03:41, 15 December 2014 (UTC) | Minor changes: [[User:Necolatis|Necolatis]] ([[User talk:Necolatis|talk]]) 03:41, 15 December 2014 (UTC) | ||
[[User:Chris_blues|chris_blues]] 12:00, 21 February 2015 (UTC) | |||
This document is an attempt to describe the configuration of | This document is an attempt to describe the configuration of | ||
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== Multiplay sound == | == Multiplay sound == | ||
The multiplay sound file works just as the normal sound file, except it should recide in /sim/model/sound instead of /sim/sound. Make sure it depends on properties that are [[Howto:Transmit_properties_over_MP|transmitted over MP]]. | The multiplay sound file works just as the normal sound file, except it should recide in /sim/model/sound instead of /sim/sound. Make sure it depends on properties that are [[Howto:Transmit_properties_over_MP|transmitted over MP]]. | ||
== Recommended audio file formats == | |||
There some considerations on the quality to the audio files. As a rule of thumb, any computer is able to playback sounds in DVD-quality (48kHz/24bits). | |||
Mac still has trouble reading 32bit files. Most standard soundcards also can't playback 32bit files. | |||
From a listeners point of view, anything above 44.1kHz and 24bits is onyl useful for high end music. Personally, I would think that 44.1kHz with 16bits should be more than enough to play engine sounds and alarms from the cockpit. Consider the disk-space against the gain in audio quality! | |||
And don't forget: In order to put the sound in a 3d context it needs to be mono! | |||
[[Category:Aircraft enhancement]] | [[Category:Aircraft enhancement]] |
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