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This [[:Category:Howto|tutorial]] explains how to '''convert X-Plane scenery objects''' to the [[File Formats#.2A.ac|AC3D format]] (.ac) used by [[FlightGear]] (mostly) automatically using the xplane2fg collection of scripts. To convert '''Microsoft (R) Flight Simulator scenery objects''', first convert them to X-Plane format using [http://marginal.org.uk/x-planescenery/tools.html FS2XPlane], then follow the method described below. | This [[:Category:Howto|tutorial]] explains how to '''convert X-Plane scenery objects''' to the [[File Formats#.2A.ac|AC3D format]] (.ac) used by [[FlightGear]] (mostly) automatically using the xplane2fg collection of scripts. To convert '''Microsoft (R) Flight Simulator scenery objects''', first convert them to X-Plane format using [http://marginal.org.uk/x-planescenery/tools.html FS2XPlane], then follow the method described below. | ||
''' | '''Note: [[Howto:Convert objects with ModelConverterX|ModelConverterX]] also seems well suited for this task, having even more features and is probably easier to set up.''' | ||
'''Note 2: MCX doesnt't work for me on Linux (tried with Wine + Mono). As of Feb 2015, I'm re-writing conversion scripts. The new version will come bundled with everything you need, be a lot easier to set-up, and be almost 100% automated.''' | |||
These scripts were developed on Linux and should work fine on any Unix system including Mac ([[Howto: Convert objects from MSFS#Note to Windows Users|note to Windows users]]). | These scripts were developed on Linux and should work fine on any Unix system including Mac ([[Howto: Convert objects from MSFS#Note to Windows Users|note to Windows users]]). |
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