Howto:Convert objects from X-Plane: Difference between revisions

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This [[:Category:Howto|tutorial]] explains how to '''convert X-Plane scenery objects''' to the [[File Formats#.2A.ac|AC3D format]] (.ac) used by [[FlightGear]] (mostly) automatically using the xplane2fg collection of scripts. To convert '''Microsoft (R) Flight Simulator scenery objects''', first convert them to X-Plane format using [http://marginal.org.uk/x-planescenery/tools.html FS2XPlane], then follow the method described below.
This [[:Category:Howto|tutorial]] explains how to '''convert X-Plane scenery objects''' to the [[File Formats#.2A.ac|AC3D format]] (.ac) used by [[FlightGear]] (mostly) automatically using the xplane2fg collection of scripts. To convert '''Microsoft (R) Flight Simulator scenery objects''', first convert them to X-Plane format using [http://marginal.org.uk/x-planescenery/tools.html FS2XPlane], then follow the method described below.


'''Please note: [http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX ModelConverterX] also seems well suited for this task, having even more features and is probably easier to set up.'''
'''Please note: [[Howto:Convert objects with ModelConverterX|ModelConverterX]] also seems well suited for this task, having even more features and is probably easier to set up.'''


These scripts were developed on Linux and should work fine on any Unix system including Mac ([[Howto: Convert objects from MSFS#Note to Windows Users|note to Windows users]]).
These scripts were developed on Linux and should work fine on any Unix system including Mac ([[Howto: Convert objects from MSFS#Note to Windows Users|note to Windows users]]).
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