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(caution and note messageboxes) |
(→Support and troubleshooting: included error msg, formatting) |
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We will not cover general questions like "I don't know how to install XY" -- search the Internet. | We will not cover general questions like "I don't know how to install XY" -- search the Internet. | ||
=== FGElev crashes === | |||
<syntaxhighlight lang="bash"> | <syntaxhighlight lang="bash"> | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
=== Buildings are generated, but they sit below the ground. I'm using ELEV_MODE = FgelevCaching. === | |||
Try running fgelev directly: | Try running fgelev directly: | ||
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where $lon and $lat are coordinates in the area you want to generate. See if it returns a sane value. If it does, double-check PATH_TO_SCENERY and $FG_ROOT. | where $lon and $lat are coordinates in the area you want to generate. See if it returns a sane value. If it does, double-check PATH_TO_SCENERY and $FG_ROOT. | ||
=== Buildings/roads have no texture. I get errors "osgDB ac3d reader: could not find texture "tex/atlas_facades.png". === | |||
Copy or link the tex/ folder into the objects folder where the .stg files were created, such that you have $FG_SCENERY/Objects/eXXXnXX/eXXXnXX/tex/. Note that buildings might have been created in more than one folder, e.g. in e011n47 and e011n48. You must have a tex/ folder in each of them. | |||
== Improve frame rate == | == Improve frame rate == |
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