Procedural texturing: Difference between revisions

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Here, <base-color> is a rgb triplet with color values ranging from 0 to 1 specifying the primary hue of the rock to be drawn. <ontrast> regulates how strongly the noise modification of rock brightness will appear from 0 (no noise modulation) to 1 (full noise modulation). <grain-fade-power> regulates the balance between large-scale and small-scale noise. Values above 1 will emphasize small-scale structures, values below 1 will emphasize large-scale structures. There is no real limit to the parameter, but presumably values outside [0.5:1.5] won't look compelling.
Here, <base-color> is a rgb triplet with color values ranging from 0 to 1 specifying the primary hue of the rock to be drawn. <ontrast> regulates how strongly the noise modification of rock brightness will appear from 0 (no noise modulation) to 1 (full noise modulation). <grain-fade-power> regulates the balance between large-scale and small-scale noise. Values above 1 will emphasize small-scale structures, values below 1 will emphasize large-scale structures. There is no real limit to the parameter, but presumably values outside [0.5:1.5] won't look compelling.
The effect of the fade power ranging from 0.8 to 1.3 is illustrated by the following series of screenshots:
[[File:Rock-gfp0.8.jpg|300px|Grain fade power 0.8]]
[[File:Rock-gfp1.0.jpg|300px|Grain fade power 1.0]]
[[File:Rock-gfp1.3.jpg|300px|Grain fade power 1.3]]


=== Pixel color postprocessing ===
=== Pixel color postprocessing ===
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