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Here, <base-color> is a rgb triplet with color values ranging from 0 to 1 specifying the primary hue of the rock to be drawn. <ontrast> regulates how strongly the noise modification of rock brightness will appear from 0 (no noise modulation) to 1 (full noise modulation). <grain-fade-power> regulates the balance between large-scale and small-scale noise. Values above 1 will emphasize small-scale structures, values below 1 will emphasize large-scale structures. There is no real limit to the parameter, but presumably values outside [0.5:1.5] won't look compelling. | Here, <base-color> is a rgb triplet with color values ranging from 0 to 1 specifying the primary hue of the rock to be drawn. <ontrast> regulates how strongly the noise modification of rock brightness will appear from 0 (no noise modulation) to 1 (full noise modulation). <grain-fade-power> regulates the balance between large-scale and small-scale noise. Values above 1 will emphasize small-scale structures, values below 1 will emphasize large-scale structures. There is no real limit to the parameter, but presumably values outside [0.5:1.5] won't look compelling. | ||
The effect of the fade power ranging from 0.8 to 1.3 is illustrated by the following series of screenshots: | |||
[[File:Rock-gfp0.8.jpg|300px|Grain fade power 0.8]] | |||
[[File:Rock-gfp1.0.jpg|300px|Grain fade power 1.0]] | |||
[[File:Rock-gfp1.3.jpg|300px|Grain fade power 1.3]] | |||
=== Pixel color postprocessing === | === Pixel color postprocessing === |
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