Procedural texturing: Difference between revisions

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   <grain-fade-power type="float">1.3</grain-fade-power>
   <grain-fade-power type="float">1.3</grain-fade-power>
   <rock-brightness type="float">1.0</rock-brightness>
   <rock-brightness type="float">1.0</rock-brightness>
Here, <base-color> is a rgb triplet with color values ranging from 0 to 1 specifying the primary hue of the rock to be drawn. <ontrast> regulates how strongly the noise modification of rock brightness will appear from 0 (no noise modulation) to 1 (full noise modulation). <grain-fade-power> regulates the balance between large-scale and small-scale noise. Values above 1 will emphasize small-scale structures, values below 1 will emphasize large-scale structures. There is no real limit to the parameter, but presumably values outside [0.5:1.5] won't look compelling.


=== Pixel color postprocessing ===
=== Pixel color postprocessing ===
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