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Howto:Shader programming in FlightGear

305 bytes added, 22:48, 12 October 2014
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**hazes
*water
**inland
**ocean
**stream
 
Some of these items may be controlled or rendered by the same effect and shader file. They might have to be accounted for individually. They may have special lighting influences that have to be accounted for. You have to take each one separately and account for all its needs.
The example highlighted in this article is what was added to tree.eff to shine the lights on trees.
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