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(→Fundamentals: a better boundary layer drawing) |
m (→General settings: clarifications on tile mode) |
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The ''Temperature offset'' is used with scenarios. Since they come with their own pre-defined temperature, that's the only way to simulate winter using them, so if you select a high pressure tile but specify a -45 deg temperature offset, you'll end up somewhere around -10 deg and get a decent arctic airmass for the effort. It has nothing to do with terrain effects. | The ''Temperature offset'' is used with scenarios. Since they come with their own pre-defined temperature, that's the only way to simulate winter using them, so if you select a high pressure tile but specify a -45 deg temperature offset, you'll end up somewhere around -10 deg and get a decent arctic airmass for the effort. It has nothing to do with terrain effects. | ||
The ''Tile selection mode'' specifies how tiles are automatically generated once the aircraft reaches the border of the original tile: | The ''Tile selection mode'' specifies how tiles are automatically generated once the aircraft reaches the border of the original tile. It is a good idea to leave this setting as you find it, because it's automatically set when a scenario or METAR is selected. For those who dare, here's an explanation of the options: | ||
* ''single tile'' just won't generate any further tiles. If you go outside of that beware of dragons. | * ''single tile'' just won't generate any further tiles. If you go outside of that beware of dragons. | ||
* ''repeat tile'' creates new tiles of the same type as the originally selected tile, randomized to some degree. It is automatically selected with ''Thunderstorm''. | * ''repeat tile'' creates new tiles of the same type as the originally selected tile, randomized to some degree. It is automatically selected with ''Thunderstorm''. |
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