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183 bytes added ,  5 June 2014
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→‎General settings: clarifications on tile mode
(→‎Fundamentals: a better boundary layer drawing)
m (→‎General settings: clarifications on tile mode)
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The ''Temperature offset'' is used with scenarios. Since they come with their own pre-defined temperature, that's the only way to simulate winter using them, so if you select a high pressure tile but specify a -45 deg temperature offset, you'll end up somewhere around -10 deg and get a decent arctic airmass for the effort. It has nothing to do with terrain effects.
The ''Temperature offset'' is used with scenarios. Since they come with their own pre-defined temperature, that's the only way to simulate winter using them, so if you select a high pressure tile but specify a -45 deg temperature offset, you'll end up somewhere around -10 deg and get a decent arctic airmass for the effort. It has nothing to do with terrain effects.


The ''Tile selection mode'' specifies how tiles are automatically generated once the aircraft reaches the border of the original tile:
The ''Tile selection mode'' specifies how tiles are automatically generated once the aircraft reaches the border of the original tile. It is a good idea to leave this setting as you find it, because it's automatically set when a scenario or METAR is selected. For those who dare, here's an explanation of the options:
* ''single tile'' just won't generate any further tiles. If you go outside of that beware of dragons.
* ''single tile'' just won't generate any further tiles. If you go outside of that beware of dragons.
* ''repeat tile'' creates new tiles of the same type as the originally selected tile, randomized to some degree. It is automatically selected with ''Thunderstorm''.
* ''repeat tile'' creates new tiles of the same type as the originally selected tile, randomized to some degree. It is automatically selected with ''Thunderstorm''.
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