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(→SingleSided/DoubleSided: correct wrong assumption about doublesided faces) |
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* Avoid mixing textured and untextured geometry in the same model. Build the coloring into the texture map instead. | * Avoid mixing textured and untextured geometry in the same model. Build the coloring into the texture map instead. | ||
* Textures must be a power of two (or it will be resized at loading...) | * Textures must be a power of two (or it will be resized at loading...) | ||
* Use a single texture. However, if your model absolutely needs alpha texture and another part of the model is opaque, you | * Use a single texture. However, if your model absolutely needs alpha texture and another part of the model is opaque, you should use two textures: one with alpha and the other without. | ||
* Don't use alpha in texture when it is not needed | * Don't use alpha in texture when it is not needed | ||
edits