Modeling - Getting Started: Difference between revisions

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(→‎SingleSided/DoubleSided: correct wrong assumption about doublesided faces)
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* Avoid mixing textured and untextured geometry in the same model. Build the coloring into the texture map instead.
* Avoid mixing textured and untextured geometry in the same model. Build the coloring into the texture map instead.
* Textures must be a power of two (or it will be resized at loading...)
* Textures must be a power of two (or it will be resized at loading...)
* Use a single texture. However, if your model absolutely needs alpha texture and another part of the model is opaque, you can use two textures: one with alpha and the other without.
* Use a single texture. However, if your model absolutely needs alpha texture and another part of the model is opaque, you should use two textures: one with alpha and the other without.
* Don't use alpha in texture when it is not needed
* Don't use alpha in texture when it is not needed


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