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(→SingleSided/DoubleSided: correct wrong assumption about doublesided faces) |
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===SingleSided/DoubleSided=== | ===SingleSided/DoubleSided=== | ||
* Set all the faces of the model to SingleSided. DoubleSided faces are very expensive to render properly. | * Set all the faces of the model to SingleSided. DoubleSided faces are very expensive to render properly. If a face needs to be displayed from every view angle use two faces with opposite normals rather than a Doublesided one ( the overhead from the extra geometry is far lower than the overhead of doublesided faces) | ||
* However, if a face need to be displayed for every view angle, use two-sided display instead of two opposite faces with one-sided | *<strike> However, if a face need to be displayed for every view angle, use two-sided display instead of two opposite faces with one-sided</strike> | ||
===Textures/Materials=== | ===Textures/Materials=== |
edits