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Basically, you should be able to come up with your own "reload" function by combining the stop() and the load() functions and adding a new "reload" function to tutorial.nas: | Basically, you should be able to come up with your own "reload" function by combining the stop() and the load() functions and adding a new "reload" function to tutorial.nas: | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="nasal"> | ||
var reload = func(filename,slot) stopTutorial() and load(filename,slot); | var reload = func(filename,slot) stopTutorial() and load(filename,slot); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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If an aircraft tutorial wants to use the marker, then the aircraft animation file needs to include the marker model (see above). If this is done, then one can use the "marker-adjust" dialog to find the respective <marker> coordinates. Just type this into the "Help->Nasal Console" dialog: | If an aircraft tutorial wants to use the marker, then the aircraft animation file needs to include the marker model (see above). If this is done, then one can use the "marker-adjust" dialog to find the respective <marker> coordinates. Just type this into the "Help->Nasal Console" dialog: | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="nasal"> | ||
tutorial.dialog() | tutorial.dialog() | ||
</syntaxhighlight> | </syntaxhighlight> |