Howto:Start core development: Difference between revisions

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codebase for streaming code. Also, MJPEG is nice, but as a container I'd  
codebase for streaming code. Also, MJPEG is nice, but as a container I'd  
choose Ogg/Theora instead of H264 since they're entirely open.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40756.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}
choose Ogg/Theora instead of H264 since they're entirely open.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40756.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}
{{cquote|<nowiki>Note if you want actual good performance from this system, there's much smarter
things that could be done, such as grabbing the frame buffer each normal
rendering frame, instead of re-rendering the scene each time an HTTP get is
received. That would need much more drastic changes to the system however.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40757.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}


{{cquote|<nowiki>And obviously it does require that cmake finds the  
{{cquote|<nowiki>And obviously it does require that cmake finds the  

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