Random Buildings: Difference between revisions

Jump to navigation Jump to search
m
Link to special directory articles
m (Link to special directory articles)
Line 13: Line 13:
As of 05/2012, FlightGear supports a new "random buildings" feature, buildings are generated at runtime and placed in Urban and Town areas.  In v2.8.0 these take up a lot of memory, but in subsequent releases this has been improved significantly.
As of 05/2012, FlightGear supports a new "random buildings" feature, buildings are generated at runtime and placed in Urban and Town areas.  In v2.8.0 these take up a lot of memory, but in subsequent releases this has been improved significantly.


Building generation is configurable through materials.xml, and documented in [http://gitorious.org/fg/fgdata/blobs/master/Docs/README.materials $FG_ROOT/Docs/README.materials ]. It is designed to be flexible enough that we can have different types of cities in Europe compared with the USA, or Africa. The current texture used for the buildings is a proof of concept, and we are looking for people with artistic abilities to contribute improved textures. If anyone is interested in creating a better texture, please get in touch with [[User:Stuart]] on the mailing list or forums.  
Building generation is configurable through materials.xml, and documented in [http://gitorious.org/fg/fgdata/blobs/master/Docs/README.materials [[$FG_ROOT]]/Docs/README.materials ]. It is designed to be flexible enough that we can have different types of cities in Europe compared with the USA, or Africa. The current texture used for the buildings is a proof of concept, and we are looking for people with artistic abilities to contribute improved textures. If anyone is interested in creating a better texture, please get in touch with [[User:Stuart]] on the mailing list or forums.  


At a functional level, there are three different size of buildings (small, medium, large), with slightly different constraints (small and
At a functional level, there are three different size of buildings (small, medium, large), with slightly different constraints (small and

Navigation menu