Es/Changelog 2.10: Difference between revisions

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* La función de la extension  Nasal "flightplan" se ha mejorado, por lo que es posible recuperar una representación hash del plan de vuelo almacenado en el gestor de ruta. Ahora es posible mostrar directamente una imagen SVG para cada punto de ruta y conectarlos mediante rutas OpenVG.
* La función de la extension  Nasal "flightplan" se ha mejorado, por lo que es posible recuperar una representación hash del plan de vuelo almacenado en el gestor de ruta. Ahora es posible mostrar directamente una imagen SVG para cada punto de ruta y conectarlos mediante rutas OpenVG.


==='''Canvas System'''===
==='''Sistema Canvas'''===


[[File:Airport-selection-dialog.png|thumb|400px|Airport Selection dialog, using Canvas to render the airport diagram]]
[[File:Airport-selection-dialog.png|thumb|400px|Airport Selection dialog, using Canvas to render the airport diagram]]
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The "canvas" system is FlightGear's fully scriptable 2D rendering system, which makes it possible for users to easily create new instruments, HUDs and even dialogs and custom GUI widgets using FlightGear's built-in scripting language [[Nasal]] (which looks really similar to JavaScript). The Canvas can also be used for the creation of complex glass cockpit displays like navigational displays and other MFDs, none of this requires rebuilding FlightGear from source or writing C++ code.  
The "canvas" system is FlightGear's fully scriptable 2D rendering system, which makes it possible for users to easily create new instruments, HUDs and even dialogs and custom GUI widgets using FlightGear's built-in scripting language [[Nasal]] (which looks really similar to JavaScript). The Canvas can also be used for the creation of complex glass cockpit displays like navigational displays and other MFDs, none of this requires rebuilding FlightGear from source or writing C++ code.  


'''Canvas System'''


[[File:Airport-selection-dialog.png|thumb|400px|Airport Selection dialog, using Canvas to render the airport diagram]]
[[Archivo: Aeropuerto de selección de dialog.png | thumb | 400px | diálogo Selección de aeropuerto, con lienzo para representar el diagrama del aeropuerto]]


The "canvas" system is FlightGear's fully scriptable 2D rendering system, which makes it possible for users to easily create new instruments, HUDs and even dialogs and custom GUI widgets using FlightGear's built-in scripting language [[Nasal]] (which looks really similar to JavaScript). The Canvas can also be used for the creation of complex glass cockpit displays like navigational displays and other MFDs, none of this requires rebuilding FlightGear from source or writing C++ code.  
El "lienzo" sistema es totalmente scriptable FlightGear sistema de renderizado 2D, que permite a los usuarios crear fácilmente nuevos instrumentos, HUD y hasta los diálogos y la costumbre los widgets GUI utilizando una función de lenguaje de scripting de FlightGear [[nasal]] (que se ve muy similar a JavaScript). El lienzo también se puede utilizar para la creación de complejas pantallas de cristal cabina como pantallas de navegación y equipos multifuncionales otros, nada de esto requiere la reconstrucción de FlightGear desde la fuente o escribiendo código C + +.


Canvas improvements in this release include:
Canvas improvements in this release include:
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* raster images (vector images were already supported)
* raster images (vector images were already supported)
* Improved event handling GUI events using osgGA
* Improved event handling GUI events using osgGA
* A new DOM-based event handling system  
* A new DOM-based event handling system


==='''Rembrandt'''===
==='''Rembrandt'''===
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