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As of Flightgear 2.10+, procedural texturing of the terrain is done by a general terrain shader which is configurable from <b>materials.xml</b>. The creation of separate effects for various terrain types is not required (but still possible if so desired). | As of Flightgear 2.10+, procedural texturing of the terrain is done by a general terrain shader which is configurable from <b>materials.xml</b>. The creation of separate effects for various terrain types is not required (but still possible if so desired). | ||
(Currently the following requires that Atmospheric Light Scattering is on!) | (Currently the following requires that Atmospheric Light Scattering is on! The full range of features described below will become available after the feature freeze for 2.10 is lifted.) | ||
=== Basic texturing scheme === | === Basic texturing scheme === | ||
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[[File:procedural11.jpg|500px|center|Base scenery near Grenoble]] | [[File:procedural11.jpg|500px|center|Base scenery near Grenoble]] | ||
== Limitations of procedural texturing == |
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