Procedural texturing: Difference between revisions

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As of Flightgear 2.10+, procedural texturing of the terrain is done by a general terrain shader which is configurable from <b>materials.xml</b>. The creation of separate effects for various terrain types is not required (but still possible if so desired).  
As of Flightgear 2.10+, procedural texturing of the terrain is done by a general terrain shader which is configurable from <b>materials.xml</b>. The creation of separate effects for various terrain types is not required (but still possible if so desired).  


(Currently the following requires that Atmospheric Light Scattering is on!)
(Currently the following requires that Atmospheric Light Scattering is on! The full range of features described below will become available after the feature freeze for 2.10 is lifted.)


=== Basic texturing scheme ===
=== Basic texturing scheme ===
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[[File:procedural11.jpg|500px|center|Base scenery near Grenoble]]
[[File:procedural11.jpg|500px|center|Base scenery near Grenoble]]
== Limitations of procedural texturing ==
1,360

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