Procedural texturing: Difference between revisions

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The default value is 0.5 and the parameter range is 0 (completely transparent) to 1 (completely opaque).
The default value is 0.5 and the parameter range is 0 (completely transparent) to 1 (completely opaque).


=== The dot texture ===
==== The dot texture ====


The dot overlay uses sparse dot noise to create detail in the scene. Sparse dot noise textured with a rock texture can give the appearance of boulders scattered across the terrain, the same noise textured with a grass texture can be used to create round vegetation patches.
The dot overlay uses sparse dot noise to create detail in the scene. Sparse dot noise textured with a rock texture can give the appearance of boulders scattered across the terrain, the same noise textured with a grass texture can be used to create round vegetation patches.
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