FlightGear expo checklist: Difference between revisions

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== Preparation ==
== Preparation ==


* Merchandising: Have the World Scenery available on DVD for sale.
=== Booth Equipment ===
* Have various versions of FlightGear (source, binaries, scenery, base package) for sale as well.
 
==== Technical ====
 
* Have (a) digital projectors(s), so our graphics look a bit more impressive than on a 17" TFT screen. This is particularly important if you have lots of people trying to see what's going on.
* Have (a) digital projectors(s), so our graphics look a bit more impressive than on a 17" TFT screen. This is particularly important if you have lots of people trying to see what's going on.
* Bring network and power cable, contact exhibition staff wether public network is available.
* Bring multiple sets of power cords so you'll be able to distribute the load over multiple sockets, if necessary. If you are networking computers together, be sure to pack a few more, making sure that the tabs are intact.
* Bringing a Unteruptible power supply is a good idea as it will help you endure momentary power outages should it occur.
==== Decoration ====
* Bring table clothes to improve the apparent of your booth. As an alternative, get a banner printed to go around the front (maybe the sides of the table. If you are wrapping the banner around the sides of the table, make sure it does not need to be seen too make sense.
* Find someone to design posters and flyers, find someone to print these.
* Prepare nameplates for booth staff.
=== Handy tools/add-ons/ideas for setting up the booth ===
* Bring adaptors to connect real aviation headsets to our equipment - this might prove to become tricky, as the 'real' headset's microphone impedance won't match the usual PC-style stuff. See [http://www.flightsim.com/cgi/kds?$=main/howto/adapter.htm Headset adaptor] for an example. The web is littered with other examples
* Bring adaptors to connect real aviation headsets to our equipment - this might prove to become tricky, as the 'real' headset's microphone impedance won't match the usual PC-style stuff. See [http://www.flightsim.com/cgi/kds?$=main/howto/adapter.htm Headset adaptor] for an example. The web is littered with other examples
* It might be a good idea to have printed a few copies of some of the technical reports that have been presented for FlightGear and related or constituent parts. Don't present the papers more than pointing over to a stand with printouts for those interested in the technical details. This will give the necessary background info to the few advanced visitors to the booth and will not overstrain the others...
* Gaffer/Duct tape is always useful. In particular, taping down power/network cables reduces the chance of someone tripping on them. It is safest to cover the cord totally rather than using short strips of tape to stop the cable from moving.
* Prepare and - if possible - test settings for multiplayer- and/or multiscreen-setups as well as VoIP-equipment before heading for the show.
* Prepare and - if possible - test settings for multiplayer- and/or multiscreen-setups as well as VoIP-equipment _before_ heading for the show.
* Make sure you _really_ know how to disable screen-savers before you head for the show !!
* Make sure you _really_ know how to disable screen-savers before you head for the show !!
* Make sure you'll have the required hardware for the show, start contacting possible supporters months, not only weeks before the show.
* Make sure you'll have the required hardware for the show, start contacting possible supporters months, not only weeks before the show.
* Bring table clothes to improve the apparent of your booth. As an alternative, get a banner printed to go around the front (maybe the sides of the table. If you are wrapping the banner around the sides of the table, make sure it does not need to be seen too make sense.
 
* Prepare nameplates for booth staff.
=== How to let your booth staff survive the show ===
* Bring network and power cable, contact exhibition staff wether public network is available.
 
* Find someone to design posters and flyers, find someone to print these.
* Check if you are allowed to bring your own water kettle to prepare tea.
* Check if you are allowed to bring your own water kettle to prepare tea.
* Bring your own mug and probably a plate, so you won't starve or dry up on the booth. Bring some snack bars with you in case you can't get away for meals.
* Bring your own mug and probably a plate, so you won't starve or dry up on the booth. Bring some snack bars with you in case you can't get away for meals.
=== Souvenirs - Merchandising ===
* Have the World Scenery available on DVD for sale.
* Have various versions of FlightGear (source, binaries, scenery, base package) for sale as well.
* It might be a good idea to have printed a few copies of some of the technical reports that have been presented for FlightGear and related or constituent parts. Don't present the papers more than pointing over to a stand with printouts for those interested in the technical details. This will give the necessary background info to the few advanced visitors to the booth and will not overstrain the others...
=== Misc ===
* Check the power consumption of the computers you prepared to bring; see if it matches the expected power supplies - modern multi-CPU machines are rated at up to 1 kW !
* Check the power consumption of the computers you prepared to bring; see if it matches the expected power supplies - modern multi-CPU machines are rated at up to 1 kW !
* Bring multiple sets of power cords so you'll be able to distribute the load over multiple sockets, if necessary. If you are networking computers together, be sure to pack a few more, making sure that the tabs are intact.
* See if you can arrange a slide show on a separate system to show prominent detail while kiddies are busy crashing the sim.
* Bringing a Unteruptible power supply is a good idea as it will help you endure momentary power outages should it occur.
* Gaffer/Duct tape is always useful. In particular, taping down power/network cables reduces the chance of someone tripping on them. It is safest to cover the cord totally rather than using short strips of tape to stop the cable from moving.


== Designing an Interactive Demonstration ==
== Designing an Interactive Demonstration ==
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