FlightGear expo checklist: Difference between revisions

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* Have an objective - landing at the airport, flying under the bridge. But...
* Have an objective - landing at the airport, flying under the bridge. But...
* Don't make it too hard. If your target audience is FlightSimmers, then given them full control. If it is Joe Public, then roll and pitch control will be plenty. So that people have a positive experience, you want them to feel they have succeeded.
* Don't make it too hard. If your target audience is FlightSimmers, then given them full control. If it is Joe Public, then roll and pitch control will be plenty. So that people have a positive experience, you want them to feel they have succeeded.
* Use the tutorial system. By using the tutorial system and some Nasal, you can easily set FG up to run as a "kiosk", displaying instructions on the screen, reseting the simulation once complete, changing views...
* Use the tutorial system. By using the tutorial system and some Nasal, you can easily set FG up to run as a "kiosk", displaying instructions on the screen, resetting the simulation once complete, changing views...
* Use an old joystick. You may be used to mouse control, but for most people it is too sensitive and unsual. Children are rough on hardware, and will somehow manage to break your CH Products Yoke.
* Use an old joystick. You may be used to mouse control, but for most people it is too sensitive and unusual. Children are rough on hardware, and will somehow manage to break your CH Products Yoke.
* Disable all the controls you don't want them to use. Otherwise the user _will_ press the wrong button and mess up your scenario.
* Disable all the controls you don't want them to use. Otherwise the user _will_ press the wrong button and mess up your scenario.
* Maximize the A/V experience. Use a digital projector and/or multiple displays if possible. Bigger is better as it allows more people to watch from further away. Use pre-recorded audio to provide instructions (rather than TTS), and big speakers and subwoofers for lots of jet-noise (if appropriate).
* Maximize the A/V experience. Use a digital projector and/or multiple displays if possible. Bigger is better as it allows more people to watch from further away. Use pre-recorded audio to provide instructions (rather than TTS), and big speakers and subwoofers for lots of jet-noise (if appropriate). If space is tight use the biggest LCD monitors that you can borrow and slave one to a single projector.
* Use the locality to make the demo relevant. Landing an aircraft the user has just seen for real, at the location the demo is taking place is much more interesting than the c172p at KSFO.
* Use the locality to make the demo relevant. Landing an aircraft the user has just seen for real, at the location the demo is taking place is much more interesting than the c172p at KSFO.
* Network, if possible. Two people flying in the MP environment while sitting side-by-side is much more interesting than flying separately.
* Network, if possible. Two people flying in the MP environment while sitting side-by-side is much more interesting than flying separately. Set up a MP server  is worthwhile as you may be able to guarantee the network connectivity. You might also consider adding a custom terrasync server to minimise the likely hood of someone flying off the edge of the map. Otherwise pre-sync the tiles around the home airport.
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