FGRadar: Difference between revisions

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249 bytes added ,  4 November 2012
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* For initializing the Nasal support it would be good to have support for the same kind of initialization as it's currently used in the fg/Scripting files.
* For initializing the Nasal support it would be good to have support for the same kind of initialization as it's currently used in the fg/Scripting files.
* the map layers (airports, towers, runways, taxiways etc) need full navdb access, i.e. the NasalPositioned bindings
* the map layers (airports, towers, runways, taxiways etc) need full navdb access, i.e. the NasalPositioned bindings
Moving the Canvas to SG should be finished for now. Basically we need something like the canvas_mgr (Only the constructor and something like GUIMgr::addPlacement is needed) and FGCanvasSystemAdapter. Everything else should now be part of SimGear.


== The Scripting System ==
== The Scripting System ==

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