Howto:Make an aircraft: Difference between revisions

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m
→‎Models/ directory: syntax highlighting xml code
m (→‎Models/ directory: syntax highlighting xml code)
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This directory contains all model related files; such as textures, models and animation files (.xml). In the -set.xml file we've set the path to one .xml file. That file should link (indirect) to each other model file (including a possible 3D cockpit) needed for the plane. The whole plane could be modeled into one file, but most developers prefer to split things up. A cockpit for example can be built up by several files, each existing of just one [[Creating instruments for FG|instrument]] or panel. This way it is easy to (re)move certain parts of the aircraft. You set up your model file like this:
This directory contains all model related files; such as textures, models and animation files (.xml). In the -set.xml file we've set the path to one .xml file. That file should link (indirect) to each other model file (including a possible 3D cockpit) needed for the plane. The whole plane could be modeled into one file, but most developers prefer to split things up. A cockpit for example can be built up by several files, each existing of just one [[Creating instruments for FG|instrument]] or panel. This way it is easy to (re)move certain parts of the aircraft. You set up your model file like this:


<pre>
<syntaxhighlight lang="xml">
  <PropertyList>
  <PropertyList>
   
   
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  </PropertyList>
  </PropertyList>
</pre>
</syntaxhighlight>


The cockpit.xml file can contain a similair structure, with all the instruments as seperate models. The amount of models is not limited, nor is the amount of animations.
The cockpit.xml file can contain a similair structure, with all the instruments as seperate models. The amount of models is not limited, nor is the amount of animations.

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