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* {{cite web |url=http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html |title=Deferred Shading in S.T.A.L.K.E.R. |author=Oles Shishkovtsov }} | * {{cite web |url=http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html |title=Deferred Shading in S.T.A.L.K.E.R. |author=Oles Shishkovtsov }} | ||
* {{cite web |url=http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html |title=Deferred Shading in Tabula Rasa |author=Rusty Koonce }} | * {{cite web |url=http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html |title=Deferred Shading in Tabula Rasa |author=Rusty Koonce }} | ||
* {{cite web |url=http://aras-p.info/blog/2009/08/04/compact-normal-storage-for-small-g-buffers/ |title=Compact Normal Storage for small g-buffers |author=Aras Pranckevičius }} | |||
}} | }} | ||
[[Category:Shader development]] | [[Category:Shader development]] | ||
[[Category:Core development projects]] | [[Category:Core development projects]] |
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