Howto:Adding Bombable to FlightGear Aircraft: Difference between revisions

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===Link the -bombableinclude.xml file to the existing -set.xml file===
===Link the -bombableinclude.xml file to the existing -set.xml file===
Now that we have created the -bombableinclude.xml file, we need to set up the aircraft to load the file on startup.
Load the file F-15E_StrikeEagle-set.xml again.
At the beginning of that file you will find this:
<?xml version="1.0"?>
<PropertyList>
Change it to this:
<?xml version="1.0"?>
<PropertyList include="F-15E_StrikeEagle-bombableinclude.xml">
Save the file.
==STEP 4. Add to an AI Scenario==
Now we can add the F-15E to an AI scenario.
Create a file named F-15E-demo.xml and save it in your FGDATA/AI directory:
<?xml version="1.0"?>
<PropertyList>
<scenario>
<description>My new F-15E scenario.  Starts at KSFO! </description>
    <entry>
      <type>aircraft</type>
      <callsign>Jones</callsign>
      <name>F15E Leader</name>
      <model type="string">Aircraft/F-15E/F-15E_StrikeEagle-set.xml</model>
      <latitude type="double">37.608720</latitude>
      <longitude type="double">-122.3076</longitude>
      <altitude type="double">309</altitude>
      <speed>280.0</speed>
      <heading type="double">355</heading>
    </entry>
   
    <entry>
      <type>aircraft</type>
      <callsign>Cooper</callsign>
      <name>F15E Wingman</name>
      <model type="string">Aircraft/F-15E/F-15E_StrikeEagle-set.xml</model>
      <latitude type="double">37.608200</latitude>
      <longitude type="double">-122.2988</longitude>
      <altitude type="double">309</altitude>
      <speed>270.0</speed>
      <heading type="double">90</heading>
    </entry>
  <scenario>
</PropertyList>
==STEP 5. Troubleshooting==
OK, we're done.  Time to fly our new aircraft in our new scenario!


==Where your aircraft files are==
==Where your aircraft files are==
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